![]() It’s really about the Western frontier, that’s what it’s all about. ![]() Because Pandora’s a vast culture, a vast world, we went with all new characters, all new story, new everything. I was also super pleased to learn that Lightstorm were not interested in retreading or having a recreation of the movie, or its characters. And this is something that was worked out super early when we started discussions. So primarily, we have really gone in wanting to do something completely different from the movie. It’s about the depth of the world, the side quests, and everything you do in the open world is a fantastic canvas for us to allow players to go much deeper than they could otherwise.įrontiers of Pandora is occupying its own little slice of the world established across two films, but can we expect any crossover at all considering it is ultimately a concurrent narrative? We have three completely separate clans for three new regions.īut yes, many of the side quests are about getting a deeper understanding of what this particular culture is, what it means to be Na’vi, and ultimately going into this world of Pandora and discovering and learning about it. ![]() You can go and look at any plant, anything really, from any angle, you can go into the cultures of the different clans we’re making for you. ![]() So one of the coolest aspects of making a game, especially an open-world game, is that you can go out on the periphery of everything that is Pandora. DOWNLOAD THE FREE DEMO AND PRE-ORDER NOW The showcase obviously made mention of side quests, can you elaborate on what they might look like in Frontiers of Pandora? VIDEO PRESENTED BY FINAL FANTASY XVI: COMING EXCLUSIVELY TO PLAYSTATION 5 ON JUNE 22ND.
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